Additionally, the initial controllers of those provinces are different according to the year you start the campaign, based on historical facts. New Provinces and different initial settings: The map has been enriched with several new provinces.The new limit simulates a realistic aspect of naval warfare that makes a naval task force able to cover a specific area with a limit of ships and the nearby area with another group. Additionally it does not allow to create a group of dozens of large battleships and win every AI fleet that comes near. Basically this new feature does what it was requested for several months, it brings a realistic balance on the amount of ships that can consist of a fleet, preventing the AI and player to mass all ships into a single task force. The commanding level increases the maximum crew that can be commanded in a Task Force and is researchable in “Naval Communications”. Task Force limit: The Task Forces can now have a specific number of ships depending on the commanding level that is researched in campaign.With this new feature, which was one of the oldest and most requested from the players, the fire control should be much more effective and realistic. Previously each weapon group, for example secondary guns of 3-inch caliber, could only lock into one target and so if another target was approaching from the other side, the 3-inch guns would switch to this target and stop firing at the previous one, creating a very abusive situation against battleships which could not utilize fully their multiple secondary guns against destroyers that surrounded them. Improved Fire Control: Now the ships can effectively target multiple targets from both sides of the ship with the same weapon group.This new feature also allows you to share the designs you make with your friends as each ship is stored in a separate file which you can copy/paste in the “Shared Designs” folder. You can also select to not use at all those designs. “Always” makes the AI choose those designs in priority. The default option is “Selective” which makes the AI use those designs when it fails to produce a valid ship within a few tries. With this new system you can create very effective ship designs that the AI opponents may use randomly or always and this can greatly speed up the campaign fleet generation. Those designs are then available for the AI auto-design in campaigns or as shareable ships in Custom Battles. You can now design ships in the special “Shared Designs” interface which you can find in the main menu. Shared Designs:This is a feature we wanted to make from the start, but because it would break many times during the development process, we decided to postpone it until now.Processor: Intel Core i7 3770 3.4 GHz, AMD FX-8350 4.–= Ultimate Admiral: Dreadnoughts v1.1 Major Update =.Graphics: Nvidia GeForce GTX 660, AMD Radeon HD 7870.Processor: Intel Core i5-2500K 3.3GHz, AMD Phenom II X4 940.Requires a 64-bit processor and operating system.Release Name: Ultimate Admiral Dreadnoughts Update v1 1 5-TENOKE Genre: Building, Simulation, Strategy, RTS, RPG, Update Title: Ultimate Admiral Dreadnoughts Update v1 1 5 FEATURES BUILD THE BATTLESHIPS THE WAY YOU WANT Become the architect of powerful warships, from small torpedo boats to mighty… We are absolutely excited with what we are making and we hope everyone who is interested about the dreadnought era and naval warfare, will join our ambitious project and support us. Ultimate Admiral: Dreadnoughts aims to be the first game of its kind – a true naval warfare game – which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Ultimate Admiral: Dreadnoughts – Design warships the way you want them, command fleets, win the naval arms race for your nation! TENOKE – TORRENT – FREE DOWNLOAD – CRACKED
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